Title: God of War: Chains of Olympus
Company: Ready At Dawn
Platform(s): PSP
Rating: M for Mature
Set five years before the first God of War game, Chains of Olympus is a prequel of sorts that brings the excitement (not to mention the blood and gore) of Kratos’ adventures literally into the palm of your hands with the Sony PSP. Halfway through his servitude with the gods, Kratos must choose between following the orders of the gods and doing what is best for himself.
The story begins as Kratos starts the game standing on the deck of a ship off-shore of the city of Attica, where the gods have sent him to help defend against the invading Persian army. Moments into the game, Kratos is fighting a basilisk, and from there, the action never stops. Anyone familiar with the first two God of War video games will easily slide right into Chains of Olympus. All visual and audio elements of the game are familiar to players, from the graphics to the sounds of battle, not to mention the unmistakable sound of Kratos’ voice.
Like in the previous games, Kratos collects red orbs to power up his skills and weapons, and items to power up his magic and health. The controls are also very similar to the previous God of War games, the major difference being that, due to the fact that the PSP has fewer buttons, the player uses both shoulder buttons along with the analog stick in order to dodge. Thankfully, Chains of Olympus features less of the tightrope-walking sequences, which were always my least favorite part of the previous games.
The graphics are beautifully rendered on the PSP, but there is a downside to this; as battle becomes more intense, the frame rate seems to slow a bit as the game engine is pushed to the max, and this causes the game to seem choppy and sluggish in some places. The story is also much shorter than the first two God of War games, but as this is a prequel with back story to help flesh out Kratos’ past and the events that led him to what took place in the very first God of War game, it’s understandable. I was able to beat the game in about eight hours.
Of course, there is some replay value to the game, and the shortness of the game may make it more easily replayed. There are four levels of difficulty: Mortal, Hero, Spartan, and God (which translate to Easy, Normal, Hard, and Very Hard), the last of which is only unlocked after beating the game. This allows the player to replay the game with more difficulty if desired; not to mention that as the game is mostly hack-and-slash with a few puzzles thrown in in-between, players can enjoy the mindless violence, blood, and gore whenever they feel like it without having to put too much focus on the story itself. Beating the game in Normal mode unlocks concept art, a video, and a bonus costume; as well, you can attempt to complete the five tasks in Hades’ challenge, which adds another fun and challenging element to the game.
Overall, God of War: Chains of Olympus is an excellent game. It’s filled with nonstop action, adventure, and violence, all wrapped up in a pretty package of excellent graphics and sounds with an interesting story to boot. It’s definitely a must-play for any God of War fan–or any fan of hack-and-slash games in general.
My overall rating for this game is 9.0/10.
