Archive for January, 2009

We’ve Gone Mobile!

Thanks to Alex King, AvengersTower.com is now mobile-friendly! Load up our website with any PDA or mobile phone web browser and you’ll find that you can access and read any of the articles on our blog with ease!

I’ve logged on to the site via my BlackBerry Storm, and it seems to be working fine. If anyone else would care to check it out with their mobile devices and let me know if it’s working right for them, I’d appreciate it!

Book Review: V: The Second Generation

I’m pretty sure that people know what a Sci-Fi nerd I am. If you don’t, I’m telling you now. As a small child, one of my favorite television series was V. I loved those lizard aliens and the drama and seeing a pre-Freddy Kruger Robert Englund. I loved the ships and rodent-eating and pew-pew laser action.

V faded into my past as a cherished memory until I spotted this book at a local retailer. I picked up the grey cover with the ships and big red “V” on it and almost drooled in a moment of pure fangasm.

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All right, so it’s not exactly mania, but DarkSakura and I are pretty excited. In this new weekly article, these two “giggling geek girls” (thanks, Rob =P) will preview some of the comics coming out Wednesday of the same week; we’ll each give you our top picks for the week and why we’re looking forward to those particular comics. Without further to do, let the comic mania begin!

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As I haven’t yet finished this game, it’s quite unfair to give Infinite Undiscovery a full review and rating; however, I’ve had a few people ask me how the game is since I mentioned that I’m playing it, so I thought I’d take a few moments to write up my initial thoughts on the game after playing for two hours; once I’m finished with the game, I’ll write a proper review, and we’ll if the game sways my opinion.

The fact that so many of my friends–many of whom are very big RPG fans–haven’t touched this game begins to say something. A friend of mine demoed the game, but found it to be a little weird. I agree that it is a little strange–not in the story, but in the presentation of the game itself.

It really feels, so far, that tri-Ace was trying much too hard when it came to Infinite Undiscovery. This game tries very hard to be original and stand-alone with its combat and menu systems, with the nature of the way the party works together, and with most of the dynamics of the game really–but what the game seems to forget is that while an RPG should bring the player some challenge along with the story, it should also be fun.

So far, I’m not having fun at all with this game. The battle system is too obnoxious; like with some other games (Fable 2 comes to mind), you can sheath and unsheathe your weapon to engage in battle–but somehow, holding a sword in one hand renders the hero, Capell, incapable of talking to people, opening doors, picking up items, or pretty much anything else other than running and swinging a sword. This is, of course, only a minor inconvenience, but the game seems to be filled with minor inconveniences that detract from my enjoyment of the game. The map system is completely unhelpful, and I’ve spent most of the two hours I’ve played getting lost. The other party members run off of an AI in battle, which is useful, but opening the menus to get healing items or other such things while fighting is difficult because all battles are in real-time–as in, if you don’t hit back or run, you die–so trying to access items to heal yourself doesn’t pause the battle.

Overall, as I said, I’m not really having that much fun with the game. There’s quite a lot to get used to, many more things than even the brief few things I’ve touched on here. The graphics are beautiful and the soundtrack is nice, however, and the story line so far seems to play a bit on Shakespeare’s Comedy of Errors. In fact, I’m pretty certain that Infinite Undiscovery is supposed to allude to some line in Shakespeare, but as “Undiscovery” isn’t a word and the game seems to be more linear than infinite, I’m still not quite sure what the title implies.

I’m going to keep playing the game and see how it goes. Hopefully I can get past these nuisances within the game-play itself and find a good story underneath. I won’t hold my breath, though.

Over the New Year’s holiday, I fell in love with Fable 2. I hadn’t had a chance to play before then, and what I did play while visiting DarkSakura and others for the holiday left me wanting more. Eventually, after making it home, I broke down and bought the game. The open-ended aspect of the game appeals to me; I love that there are quests available after the main baddie is defeated, that there are still things to do, people to see, husbands to accidentally kill (as I have done many times. All four of my children–Optimus Prime, Arnold J Rimmer, Harley Quinn, and She Ra–were taken away by child protective services after I accidentally killed their father while beheading a Bloodstone whore). I think because of all of this, I was quite happy with the new download content provided for Fable II, an area known as Knothole Island.

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