As I haven’t yet finished this game, it’s quite unfair to give Infinite Undiscovery a full review and rating; however, I’ve had a few people ask me how the game is since I mentioned that I’m playing it, so I thought I’d take a few moments to write up my initial thoughts on the game after playing for two hours; once I’m finished with the game, I’ll write a proper review, and we’ll if the game sways my opinion.
The fact that so many of my friends–many of whom are very big RPG fans–haven’t touched this game begins to say something. A friend of mine demoed the game, but found it to be a little weird. I agree that it is a little strange–not in the story, but in the presentation of the game itself.
It really feels, so far, that tri-Ace was trying much too hard when it came to Infinite Undiscovery. This game tries very hard to be original and stand-alone with its combat and menu systems, with the nature of the way the party works together, and with most of the dynamics of the game really–but what the game seems to forget is that while an RPG should bring the player some challenge along with the story, it should also be fun.
So far, I’m not having fun at all with this game. The battle system is too obnoxious; like with some other games (Fable 2 comes to mind), you can sheath and unsheathe your weapon to engage in battle–but somehow, holding a sword in one hand renders the hero, Capell, incapable of talking to people, opening doors, picking up items, or pretty much anything else other than running and swinging a sword. This is, of course, only a minor inconvenience, but the game seems to be filled with minor inconveniences that detract from my enjoyment of the game. The map system is completely unhelpful, and I’ve spent most of the two hours I’ve played getting lost. The other party members run off of an AI in battle, which is useful, but opening the menus to get healing items or other such things while fighting is difficult because all battles are in real-time–as in, if you don’t hit back or run, you die–so trying to access items to heal yourself doesn’t pause the battle.
Overall, as I said, I’m not really having that much fun with the game. There’s quite a lot to get used to, many more things than even the brief few things I’ve touched on here. The graphics are beautiful and the soundtrack is nice, however, and the story line so far seems to play a bit on Shakespeare’s Comedy of Errors. In fact, I’m pretty certain that Infinite Undiscovery is supposed to allude to some line in Shakespeare, but as “Undiscovery” isn’t a word and the game seems to be more linear than infinite, I’m still not quite sure what the title implies.
I’m going to keep playing the game and see how it goes. Hopefully I can get past these nuisances within the game-play itself and find a good story underneath. I won’t hold my breath, though.